Lore

The mythology and world-building of Kisses and Curses.

Alignment
Whether a Witch uses Dark or Light magic. Each Witch has a natural inclination toward one or the other, but any Witch can utilize either. Dark magic can be used with good intentions, just as Light magic can be used with ill intentions, but the Threefold Law applies no matter the intent.

Originally, the player's choices and potions would guide the protagonist toward one alignment or the other. This would then influence the ending the player would receive. However, although hints concerning alignment are displayed during the loading screen, this is not presently a feature in the game.[Source]

Threefold Law
The Threefold Law is the price of magic. Whenever a Witch casts magic, it causes a karmic imbalance, and the Threefold Law is that the karma of the Witch's action will come back three times stronger. There is presently no way to know when or if the player's actions have caused consequences with the Threefold Law unless a character points it out.

Certain spells go beyond what the Threefold Law can repair, requiring things such as the death of the caster in order to perform the spell. These are known as Forbidden Magic.

The Threefold Law may also be called Hecate's Law by some, but this is unconfirmed.

Birthright
The special magic that a Witch has. Though there are many spells that any Witch can do, every Witch has their own specialty, known as their birthright. Some birthright abilities can be achieved through potions or spells (such as Dream Walking or Healing), but some (most notably Stargazing) seem to only be possible by those of the birthright.
 * Stargazer: The ability to neutralize wild magic before it causes harm.
 * Cloudgazer: The ability to change the weather.
 * Healer: The ability to heal. It is unstated how this differs from healing spells of other Witches, but it is possible that it may be stronger.
 * Cleopatra's Hand: The ability to transmute substances.
 * Siren's Call: The ability to command humans, forcing them to do what the Witch desires.
 * Eyes of the Oracle: The ability to see future outcomes.
 * Dream Walker: Not detailed, but is implied to be the ability to manipulate the dreams of others.
 * Senseweaver: The ability to create illusions.

Starfall
The Wayward Magic which Stargazers must neutralize, which takes the form of a shooting star. If not neutralized, the magic can cause even lethal mayhem. They contain memories of Witches who died violently.

A related phenomenon is the Starflood, which has only begun to happen recently in the protagonist's memory. This is when there is a floor of Starfalls. They have too many Starfalls for any Stargazer to handle alone, and Rhys tells the protagonist that they are a sign of the world's grave peril.

Only Witches are able to see Starfalls and Starfloods.

The Pact
An agreement between humans and Witches, meant to end fighting between the two groups. The Starfloods are connected to the dissolution of this Pact, which was formed long ago.

Witch Council
A European-based council of Witches. It is unknown what their exact role in magical society is, but they are said to be among the most powerful Witches in the world. They hold great influence.

Witch Hunters and Hunter's Code
For Witch Hunters, the code is what guides their actions. One example is the Life Debt, which says that if somebody saves a Hunter's life, that Hunter must protect them until they have paid that debt in kind. Other than the code, there is "physical conditioning, weapons training, learning to withstand torture, to counter magical attacks," and other aspects of Hunter teachings. They begin learning these things from childhood.

Hunters are taught that Witches are evil, monstrous beings who care not for the well-being of any but themselves. They're said to be incapable of love and other human emotions, simply feigning it for their own gain, and to enchant humans into doing their bidding. As such, killing all Witches is seen as for the protection of humankind.

It is noted that some Hunters use enchanted weapons that are anti-magic.